At this point our history of Trollword becomes a local history of the northwestern part of the Dragon Continent. That part of the world has become known as the Empire of Khazan, both because the Wizard Khazan seems to be in charge of everything, and because the city of Khazan is now the largest in this part of the world. Little is known of events in other parts of the world. On the Eagle Continent the human Wizard Khara Khang is creating an integrated society where all the kindreds live together in peace. The Empire of the Dragon covers most of the Dragon’s Rump and remains isolated and self sufficient. Far to the west the alien bird-serpent Zweetz rebuilds his forces and makes new plans for world domination. Far south of the Empire of Khazan beyond the Great Bronze Desert south of the river Khosht, many small human city-states rise. The Naga civilization grows ever stronger within the jungles of the Dragon’s Belly, but it remains isolated except for the tradition of Wizards going there to study magic. Although we are certain that many important events occur in all these places, there is no record of them in the Empire. Cut off by natural barriers from the rest of the world, the Empire of Khazan develops into the world we live in today.
0 A.K. The Last Council of Herome. Oddin Thorsson, the human king of Herome, dies in a great waterspout without leaving a legitimate heir. Civil war breaks out in the city as various factions try to seize power. At the plea of the Dwarves of Thrindol, which is now located within the expanding city’s walls, Khazan returns from the Elven forests, puts down the contending factions, and takes the throne as a caretaker until the Council of Herome can choose a new ruler. To his surprise, the Council elects him as King of Herome, and changes the city’s name to Khazan in his honor. They also agree to start a new calendar named after Khazan, and change the date from Herome Year 727 to 0 A.K.
1 A.K. All the old city names in Herome now have the new name. Khazan, located at the confluence of the Dragon’s Mouth and the Dragon’s Throat River is the greatest city on the western part of the Dragon Continent.
43 A.K. The Dragon’s Throat River becomes known as the Khazan River.
50 A.K. Khazan issues the Monster Decree, making it a crime punishable by death for any member of monster kindred to enter any Human, Dwarven, or Elven city.
100 A.K. Khara Khang leaves Khazan to study magic with the Naga Mages. He is gone for a hundred years.
100 A.K. to 500 A.K. The Golden Age. Khazan rules the entire western coast of the Dragon Continent. Humans, Elves, Dwarves, Hobs, Fairies, and Leprechauns all increase in population. Monster kindred are hunted to the verge of extinction. New cities are founded. Arts, Sciences, and Magic flourish.
300 A.K. Khara Khang witnesses the massacre of a peaceful village of bull-men, Minotaurs, by a band of malicious Elves. It doesn’t seem fair to him, but he doesn’t interfere. He begins to think about what makes one sentient a “monster” and others not.
301 A.K. Khara Khang sounds out Khazan about incorporating other races into the Great Alliance of the “good” kindred. Khazan is dead set against it. Khara Khang reminds the old Elf that he only overcame his prejudice against Dwarves by living as one of them for a hundred years. He suggests that Khazan leave the government to him, and go live as an Uruk for a hundred years. Khazan sees the suggestion as a power grab, repudiates it, and tells Khara Khang to conduct the experiment himself if he thinks it’s worthwhile. Khara Khang says he will, but he makes Khazan promise to call off the vendetta on Uruks for a century—he doesn’t want to be accidentally killed by his own master while pretending to be an Uruk.
302 A.K. to 402 A.K. Khara Khang changes his form into Uruk shape and goes to live with the Uruks for a century. He wanders from one tribe to another as a traveling shaman. He learns Uruk magic, which is vastly different from Human, Elven, or Naga magic. He helps one tribe of desert Uruks to domesticate the horse for riding. He helps mountain Uruks to domesticate Dire Wolves. He becomes known among Uruks as the great Beast Tamer. His Uruk name is Arahk Gnahk, which makes it easy for Khazan to keep track of him.
380 A.K. The Magic Plague. The cities of the Dragon Continent experience a great upsurge in crime, with most of it committed by criminals using magic powers. Increasing populations and diminishing returns cause hard times in some cities. Magical criminals scoff at non-magical law enforcement forces. Things continue to deteriorate until Khazan decides to intervene directly. Realizing that stopping criminals piecemeal is not the answer, he decides that Wizards should have training, ethics, and someone to be responsible to.
400 A.K. Khazan founds the Wizards Guild, an organization for the training and betterment of Wizards everywhere. The Guild offers, at its own expense, to train and care for any child with magical abilities. Along with the sorcerous training, the Guild also tries to impart ethical training and a universal allegiance to Khazan the Great as the world’s top-ranking Wizard. It takes nearly a century for the idea to gain much force. Many children don’t get the Guild’s training, but enough do so that the Magic Plague abates to bearable proportions. Many young Wizards find themselves working with the city guards, and the trained Wizards almost always beat the untrained ones. Those children who, although not getting the Guild’s training, somehow learn some magic are known as Rogue Wizards—in time, their will be known by the shortened title of Rogues.
402 A.K. Khara Khang returns from his hundred years as an Orc. He has aided the Orc tribes considerably in the form of domesticated animals and better weaponry (teaching them archery and the use of the scimitar and shield in battle). He tells Khazan that Orcs aren’t so bad—they tend to be cruel, but their hard lives cause that. Among themselves, they show loyalty, family love, self-sacrifice, and humor. He makes the surprising claim that Uruks may once have been Elves or akin to Elves many thousands of years ago. Khazan doesn’t want to hear it. He is engrossed in the starting of the Wizards Guild, and angry that he has had to suspend his vendetta against the Uruks for a hundred years. He orders renewed persecution of Uruks and other monsters despite Khara Khang’s arguments.
450 A.K. Unable to persuade Khazan that the monster races should be brought into the Great Alliance, Khara Khang leaves and returns to his own land. Becoming immersed in local events on the Eagle Continent, he remains far from Khazan and Dragon Continent events for the next 200 years.
500 A.K. The Wizards Guild is now well established. There will always be Rogues, but they will never be the threat to civilization that the unregulated Wizards of the past had been.
to be continued