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This is the concluding section of our chronology and it brings the history down to modern times.  The Empire is at peace, although the omens are consistently bad.  New religions are springing up–the cult of the Bear God, the Cult of the Balrukh, and the resurgence of both Khazan and Sar worship. Troubled times lie ahead, but that is not surprising because troubled times lie behind also.  All times are troubled.

 

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700 A.K. Human adventurers—down on their luck and unable to find much work in the monster-dominated Empire of Khazan—begin to invade the dungeon complexes of the Great Wizards. This proves to be relatively entertaining for those timeless demigods, so they allow some of the smarter, tougher, luckier ones to survive and get out with some treasure. Adventuring becomes a major profession for the “good” kindred.

 

780 A.K. Ellehra, no longer sane after more than a century of service to the Death Goddess, begins to develop an alternate religion for were-creatures. The new religion is based around the idea of Spirits of the Forest. These spirits are actually manifestations of her own considerable powers as a Wizard, but she doesn’t know that. Many of the less sophisticated Weres follow her, and a new religion is born.

 

832 A. K. to 842 A.K. Lerotra’hh, Khara Khang, and Strong Talon shape-change into ‘L’zshan lizard men and spend ten years as ‘L’zshan pirates in the eastern oceans. There the Death Goddess is known as Ler’rah (Mammal Slayer), the greatest fighting sea captain the lizard folk have ever known. Though Lerotra’hh has an alliance with the ‘L’zshan, she also takes steps to see that they never invade her Empire.

 

 

Yo ho! Yo ho! (Arrgh!) A Pirate's life for me. The Death Goddess spends her happiest years as a marauding lizard.

 

876 A.K. The city of Khosht is founded on the Khosht River by a human trader whose animals all died. With no means of transportation except his own two feet, but finding himself in a rich and fertile river valley, he settled down, and soon found himself doing better as a trader by staying in one place than he ever did as a wandering merchant.

 

888 A.K. Lerotra’hh builds and opens the Arena of Khazan, the greatest site of gladiatorial games in the known world. She becomes the patroness of the Arena.

 

979 A.K. Lerotra’hh gradually loses some of her hatred for Humans and Dwarves. She allows them to own property and live within the walls of Khazan for the first time in three centuries.

 

 1001 A.K. A large monster attack is driven back by the citizens of Khosht.

1002 A.K. An even larger monster attack on the city of Khosht causes the burning of more than half the city. The monsters establish their right to enter and leave the city whenever they wish.
1003 A.K. The city of Khosht is rebuilt, and it expands to encompass both sides of the river.

1005 A.K. Berengaria the Great becomes Overlord of the City of Khosht.

1049 A.K. The Cult of the Bear God rises up in rebellion against the Death Goddess. Unable to muster much popular support—except among Werebears—the Bear God religion remains an underground movement. Lerotra’hh doesn’t consider it to be a serious threat to her reign, and her standing order for any Bear Cultists caught is to either throw them into the Arena of Khazan or sign them up to serve in a Death Horde.

1097 A.K. Rufus the Urookin escapes from the Naked Doom Gauntlet of Retribution and starts the new religion of Blackflame, High God of the Deep Caverns.

 1099 A.K. Monster forces overrun the human city of Khorror. Once the humans have been defeated and driven out, the monsters begin to fight among themselves.

 1100 A.K. Lerotra’hh dispatches a Death Horde of monsters to Khosht to collect tribute—now more than twenty years late. Rebellion rises in the south, and the Empire begins to fall apart.  The Death Horde is defeated and destroyed at the Battle of Khosht.  The city suffers major devastation.

1107 A.K.  A Cyruk emissary arrives from the Land of Zweetz offering alliance with the Death Goddess, but secretly spying out the land to see if another invasion could succeed. Lerotra’hh is unsure of what to do. Khara Khang is worried.

1110 A.K.    Khara Khang returns to his own continent for 50 years.  Lerotra’hh vanishes (she has changed form and gone adventuring without telling anyone.  She remains missing for 20 years.  Blackflame the Balrukh becomes ruler of Khazan.  The Wizard Menslar leaves the city and studies a new way of doing magic.  Other wizards follow him, leaving only lesser mages and servants of Blackflame in Khazan.

1131 A.K.    Lerotra’hh returns to Khazan.  In a display of power, she turns Blackflame the Balrukh into a mouse, just to let him know who the true master is.  After a week of eating cheese in a cage, Lerotra’hh restores Blackflame to Balrukh form.  She appoints him Administrator of the Empire, and then retires into the Digs–her own set of caverns below the palace.  Blackflame continues to rule the Empire in all but name.

1150 A.K.  A new paradigm of magic replaces the old.  Properly trained wizards no longer lose Strength when casting magic. They have developed a new attribute called Wizardry.  The Great Wizards continue to simply tap into the kremm field of Trollworld and let the magic simply flow through them.

1155 A.K.  Every city and stronghold south of the Great Escarpment of the Red Uruk range of mountains has rebelled and left the Empire.  Little effort is made to bring them back by force.  It is as if the Death Goddess no longer cares about ruling the land.

1160 A.K.  Khara Khang returns briefly.  He opens a dimensional gate between his capital city of Gala on the Eagle Continent and Khazan on the Dragon Continent.  Trade flourishes.

1166 A.K.  Khara Khang leads a secret expedition to Khazan’s Isle and frees the old elven wizard from his exile. Khazan returns to the elven fortress of Shancinar in the Old Forest, but does not remain there long before going to live with the Nagas for a while.

1212 A.K.  Khazan returns to the City of Khazan in disguise to try and free the settlement of Elves who live there as virtual prisoners of the Goddess.  This proves to be a mistake as he is discovered, captured, and imprisoned in the Pits of Despair.

1272 A.K.  The events described in the novel ROSE OF STORMGAARD take place.  Khazan is again freed from captivity.  He leaves the Dragon Continent and goes to the Eagle Continent to seek shelter with the Elves there.

1280 A.K.  Many new cities have risen to power–some of them pay nominal allegiance to the Empire of the Goddess, but most of them don’t.  Among these new ciries are Stormgaard, Silverhold, Sea Haven, Thar (an outpost of the H’rogr people only a few miles from the ruins of Tharothar), Donnika, Zumzorg the Goblin City, Tiern, and many others.

1300 A.K.  The current date of this history.  The Dragon Continent is in turmoil. The Death Goddess has become a recluse.  Khazan is hiding in another part of the world.  The forces of Zweetz the Alien Bird/Serpent God are growing in power, and making sporadic raids on the Dragon Continent.  The City of Gull has established a maritime confederacy among the Human cities of the far southern part of the continent.  It is a time when almost anything could happen.

End.

 

 

 

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One Comment

  1. You stopped in 1300, just before my grand entrance into the history of Trollworld in 1312 A.K.! (Going by your History as published in T&T 5.5e.) Aw man, I was only 12 years away from being the most famous orc ever. Well, after Arahk Gnahk, of course:)


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