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Hey, wow, it’s Friday the 13th!  I haven’t seen one of those in a long time.  On this day associated with bad luck I’ve had one really bad leg cramp at 3 in the morning–I’ll be limping for the rest of the week, and I’ve experienced a bit of lethargy, but that’s all.  However, your bad luck is just beginning.  Read on!

You could be born again in Tunnels and Trolls buy you might come out looking like this.

Thirteen is the highest level of spells available from the Wizards Guild in Trollworld.  There is only one spell, and it is the Born Again spell.  The fifth edition featured two level 13 spells: Invisible Fiend and Wizard Speech.  Ot the three, I’d say Wizard Speech is the most useful–it is a universal translator for the wizard.  The Born Again spell has to be cast in advance, and it allows the character to re-materialize in a younger form when he dies.  Only high level wizards capable  of spending 208 WIZ at a shot can cast it.

Tunnels and Trolls never had the endless reincarnations so prominent in D & D.  Dead is pretty much dead in Tunnels & Trolls unless the G.M. wants to bring your character back to life.  Yes, characters come back sometimes as zombies or vampires, but you can’t just haul the body to the nearest temple and come back to life.  The gods could do that for characters, but mostly they don’t, so be careful when you’re playing.  Dead is dead in T & T.

Dead is usually dead in Tunnels and Trolls. Try not to die.

One of my favorite swords is the falchion–a kind of wide-bladed sabre with a heavy slashing head that bends backwards a bit towards the swordsman.  It requires a DEX of 13 to use it effectively.  So does the black-eagle blade and the fish spine sword.  All of these weapons do more damage than the standard broadsword, but the falchion is the best of them.

As warrior maids go, she could use better armor, but she has a real nice sword.

If you know any good 13s that I’ve missed for T & T, please list them in the comments below, and come back tomorrow to see if I can do anything with the number 14.

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One Comment

  1. 13 is the lowest a combat-related attribute can be and still grant a character a positive combat add.


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