My apologies, brave ones–as the d numbers get bigger, it gets harder and harder to add anything significant about T & T. I’m really just continuing this because of the challenge I set myself.
17 is for Trollworld basketball player. When rolling 3D6 for a human character’s height, a 17 generates a height of 6 feet 11 inches tall. It generates a weight of 310 pounds. And that’s all pure power-packed barbarian muscle.
17 is the Strength required to bend an extra-heavy bow (one with a draw weight of over 100 pounds. 17 is also the Strength required to wield a heavy mace or a morningstar.
It seems to me that 17 was a magic number in 1st edition Dungeons and Dragons, being the number of character levels possible. In my naivete circa 1975, I thought 17 was as high as levels needed to go in role-playing games. Thus, my ultimate magic spells in 1st edition T & T were 17th level, and they were Summoning, Banishing, and Deluxe Staff. The Deluxe Staff spell is kind of special: the text reads: This is a spell you can’t do, folks. You may buy deluxe staves from the (Wizards) Guild (5000 gold pieces), but they are actually made by a small, very secretive clan of wizards who like their privacy. There is no such thing as “deluxe staff material” for weapons or armor. Considering that the deluxe staff is described as absolutely indestructible, that’s a good thing.
If you know any other good 17s for Tunnels and Trolls, feel free to list them in the comments below. I’m a day late on these blogs already, but I’ll catch up some time. (ha! and if you believe that, I have some swamp land I’d like to show you.)