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Monthly Archives: April 2012


Lerotra'hh's palace in Khazan.  Note the far more utiliitarian horde baracks behind it.

This isn’t exactly T & T fiction, but it could have turned into it.

During the 1990s I published a Tunnels and Trolls fanzine called TnT.  Little of the material published in that zine still survives, but as I went through some old scratch paper I found the following document: RULES FOR KHAZAN CAMPAIGN. It was apparently a plan I had to run a sandbox campaign for T & T players with hopes that player fees would cover my postage expenses.  The campaign never happened.  I don’t think enough people signed up to make it worthwhile, or maybe I never even offered it.   The Khazan campaign was a pipedream.

However, I did start a T & T page on the internet and run something like this for a number of players that lasted several months and produced a good deal of game fiction.  Ask Taran Dracon about it.  He participated.

As a curiosity, I reprint those early Khazan game rules here.  It’s kind of a time machine glimpse of my mind about 15 to 20 years ago.  In some ways I haven’t changed that much–I’m thinking I would like to do this sort of campaign now.


Rules for Khazan Campaign

  1. This will be a regular game of Tunnels and Trolls, played according to the 5th edition rules.
  2. If you cannot accept the rules given on this page, do not bother to play.
  3. All decisions by the G.M. will be final.
  4. All moves must be submitted by mail—not by telephone and not in person.  This rule is included to minimize the time advantage that players living geographically closer to Phoenix have over those living farther away.
  5. All required game fees must be paid for in advance before moves will be processed.
  6. Players may enter as many characters of whatever kindred as they wish.  Each, however, must be played separately, and paid for separately.
  7. Players shall create their own characters.  A name, description, list of belongings, and biographical synopsis will be required at the time the character enters the game.
  8. The entry fee will be $1 per level per character.  (Example: If you wish to enter with a 10th level character, it will cost you $10 to get into the game.  For the same fee you could enter 10 1st level characters, but the playing fee would be 10 times as high.)
  9. The playing fee will be $2 per calendar month per player.  (If you have 2 characters in the game, it will cost you $4 per month to play them.)  The playing fee must be paid before moves will be processed.

10. The entry fee will cover the first month of play.  After that the playing fee must be kept up for all active characters.

11. Each character lives along its own time-line.  These time-lines may be altered by other characters.  If this happens, the player will have to go back to the point of divergence and begin playing his or her character over again from that point.  (Example:  Player A and player B are playing at slightly different rates such that A gets ahead of B in time.  In A’s time-line, he spent the Night of the Cat at the Salty Frog Tavern and nothing happened.  In B’s time-line, he spent the evening of the Cat at the Salty Frog Tavern and started a bar fight.  Player A would receive a letter telling him to go back in time to the night of the Cat and that a bar fight was beginning, and then asked for his orders in that situation.  Everything done by Player A since the night of the Cat would be wiped out—it didn’t happen.)

12. A roster of active members of the game will be published every 3 months in order that the players may get in touch with each other.

13. Players may collaborate among themselves and submit group orders if they so wish.

14. Three or four months after the game has started, the GM will begin to conduct fame surveys.  When awarding fame points, players may not vote for their own characters.

15. The player whose character wins the most famous of the month award will get a cash prize of $5.  This will be a monthly prize.

16. A newsletter of the important events in Khazan will be published from time to time.  Players will get free copies of this once every month or two.  However, a player may obtain a copy of the latest news in the city at any time by sending in $1 for a special edition.

17. Artists are wanted to illustrate the newsletter, do character portraits, etc.  Nothing is promised, but any art used in a game publication will be paid for.

18. Combat arbitrators are wanted.  Arbitrators will be paid at a rate of $1 of game credit per combat.

19. Players will not fight their own combats.  They will be handles by special arbitrators chosen by the GM.  Players should therefore submit detailed contingency plans for how their character would behave in a fight.

20. Rules questions will be answered without charge if the questioner includes a SASE.



The Death Goddess invites you to live and die in beautiful Khazan.

That’s it–a grandiose plan that never happened.

It occurs to me to wonder if any members of Trollhalla, or other T & T players that might see this blog, would be interested in participating in a play by email campaign of this nature today.  We would use 7.5 rules, do everything by email and paypal, and publish the results right here in the delvers blog.  I could revise these rules easily enough to make them apply to our current situation and technology.  The obvious sticking point is the money aspect.  A game like this would take a lot of time, and my time is worth money to me.  If I had 5 or more takers, I might try this.  Figuring on inflation, we could set the fee at $5 per month per character regardless of level.  Artists, I would want you to participate, but pay would be low, or in terms of game credit.  Players, we create a shared world story that we could publish here, and later perhaps at  All players would get a shared author credit.

Anyone game for this experiment?  Respond with an email to me @